Created in 3 months by the University of Michigan game development club WolverineSoft Studio, DreamWillow is a top-down twin-stick shooter where you play as a necromancer resurrecting your defeated foes to free a forest from cursed creatures. I’m extremely proud of this release and I hope you enjoy it as well.
Development Information
Created with Unity
30 developers
3 month development cycle (9/08/2019 - 12/08/2019)
Four partitioned member divisions (Programming, Design, Audio, Art)
Utilized a POD structure to partition project responsibilities
Project Role
Lead Technical Designer
Lead Designer for the player and levels
Leader of Player and Level Design PODs
Responsibilities
Testing, balancing, and iterating on design decisions
Creating, testing, and iterating levels
Writing and reviewing technical design documents for systems and mechanics
Monitoring play-testing sessions and broadcasting my notes to the team
Assisted in general scripting, bug fixing, and system implementation
I have been writing small blog posts and a postmortem on DreamWillow so if you’re interested please check them out as well.