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Scriptable Object Practice

An exercise in ScriptableObjects to create a modular weapon architecture.

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Tone Matrix Platformer

A prototype and game pitch I made for a recent Wolverine Soft project.

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Adding weight to being hit

A short post on game juice and the importance of visual feedback.

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2D PLATFORMER CONTROLLER

What tricks are used to create platformers with solid game feel? This project focused on learning those tricks and how to build a polished platforming controller.

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Dreamwillow map generation tool

A tool used to create shells of maps to help alleviate writers block and provide map design inspiration.

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AR Business Card

An augmented reality business card project to easily show off a companies products when not on hand.

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The Essential Experience

Using a little to say a lot

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The importance of first impressions

How do DarkSouls 1 and Sekiro compare in how they ease the player into their worlds?

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Hellblade: Interactive Insanity

An academic analysis on the game design of Hellblade: Senua’s Sacrifice