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Scriptable Object Practice
An exercise in ScriptableObjects to create a modular weapon architecture.
Tone Matrix Platformer
A prototype and game pitch I made for a recent Wolverine Soft project.
Adding weight to being hit
A short post on game juice and the importance of visual feedback.
2D PLATFORMER CONTROLLER
What tricks are used to create platformers with solid game feel? This project focused on learning those tricks and how to build a polished platforming controller.
Dreamwillow map generation tool
A tool used to create shells of maps to help alleviate writers block and provide map design inspiration.
AR Business Card
An augmented reality business card project to easily show off a companies products when not on hand.
The Essential Experience
Using a little to say a lot
The importance of first impressions
How do DarkSouls 1 and Sekiro compare in how they ease the player into their worlds?
Hellblade: Interactive Insanity
An academic analysis on the game design of Hellblade: Senua’s Sacrifice