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Engineer experience

gameplay engineer

March 2021 - January 2025, Serenity Forge, remote

Skills used: C#, C++, Unreal Engine 5, Unity 3D, Atlassian Tools, Git, P4, Notion

  • Owned several systems for Homestead Arcana during full development, including crafting, inventory management, shops, and character customization

  • Developed tools for Homestead Arcana to aid content creation, including a race editor that quickly allowed designers to lay out race paths in the game world and save the race data to a Unity Data Asset

  • Worked on work-for-hire contracts, including a museum installation and dev assistance on NOUR: Play With Your Food to fix bugs and help wrap up system implementations

  • Prototyped systems and gameplay elements for unreleased projects in Unity and Unreal 5

Associate Software engineer

September 2019 - June 2021, thomson reuters, Ann Arbor, MI

Skills used: C++, Azure DevOps

  • Working in C++ to maintain and extend tax software on a tight deadline to ensure the application followed new yearly compliance laws and forms

  • Performed root-cause analysis on user/QA bug reports to aid in the improvement of work pipelines between software engineers and tax analysts, resulting in improved cross-department communication

Application Developer

January 2018 - SEPTEMBER 2019, Inora Technologies, Ann Arbor, MI

Skills used: Delphi, GitLab

  • Refined the user interface of a flagship company application, resulting in more user-friendly and intuitive software

  • Maintained, cleaned, and extended several legacy code bases

  • Developed internal documentation practices to improve communication and code quality

Web Application Intern

March 2016-October 2016, inora Technologies, ann arbor, MI

  • Collaborated with a team of three to build a PHP web-based application following an MVC design pattern for use in the automotive industry

 

 

other work

Unity Developer & Project Lead

WolverineSoft Student Studio, Volunteer, Aug 2019 - Dec 2020

Skills used: Unity, C#, Atlassian Tools, Git, Level Design, Gameplay Balancing

  • Voluntarily worked as a lead on five student-led game projects by onboarding members, reviewing work, and helping determine task priority

  • Worked alongside other leads to gradually improve the onboarding process of the studio and the scope projects could achieve

  • Engineer on all projects, owning systems such as character controllers, level generation tools, and weapon systems from ideation to project completion and writing documentation

  • Technical Designer on several projects with a focus on Level and Core-Gameplay design

 

 

Skills

 
 

Technical & project management

  • C++, Unity C#, UE Blueprints

  • Git, Perforce

  • Unity, Unreal Engine 5

  • Jira, Confluence, Notion, Bitbucket, Azure

development Interests

  • Gameplay Programming

  • Technical Design

  • UI Programming

 

 

Education

University of Michigan - Ann Arbor

BA (2019) in Music Performance, specialization in Saxophone 

minor in Computer Science