Engineer experience
gameplay engineer
March 2021 - January 2025, Serenity Forge, remote
Skills used: C#, C++, Unreal Engine 5, Unity 3D, Atlassian Tools, Git, P4, Notion
Owned several systems for Homestead Arcana during full development, including crafting, inventory management, shops, and character customization
Developed tools for Homestead Arcana to aid content creation, including a race editor that quickly allowed designers to lay out race paths in the game world and save the race data to a Unity Data Asset
Worked on work-for-hire contracts, including a museum installation and dev assistance on NOUR: Play With Your Food to fix bugs and help wrap up system implementations
Prototyped systems and gameplay elements for unreleased projects in Unity and Unreal 5
Associate Software engineer
September 2019 - June 2021, thomson reuters, Ann Arbor, MI
Skills used: C++, Azure DevOps
Working in C++ to maintain and extend tax software on a tight deadline to ensure the application followed new yearly compliance laws and forms
Performed root-cause analysis on user/QA bug reports to aid in the improvement of work pipelines between software engineers and tax analysts, resulting in improved cross-department communication
Application Developer
January 2018 - SEPTEMBER 2019, Inora Technologies, Ann Arbor, MI
Skills used: Delphi, GitLab
Refined the user interface of a flagship company application, resulting in more user-friendly and intuitive software
Maintained, cleaned, and extended several legacy code bases
Developed internal documentation practices to improve communication and code quality
Web Application Intern
March 2016-October 2016, inora Technologies, ann arbor, MI
Collaborated with a team of three to build a PHP web-based application following an MVC design pattern for use in the automotive industry
other work
Unity Developer & Project Lead
WolverineSoft Student Studio, Volunteer, Aug 2019 - Dec 2020
Skills used: Unity, C#, Atlassian Tools, Git, Level Design, Gameplay Balancing
Voluntarily worked as a lead on five student-led game projects by onboarding members, reviewing work, and helping determine task priority
Worked alongside other leads to gradually improve the onboarding process of the studio and the scope projects could achieve
Engineer on all projects, owning systems such as character controllers, level generation tools, and weapon systems from ideation to project completion and writing documentation
Technical Designer on several projects with a focus on Level and Core-Gameplay design
Skills
Technical & project management
C++, Unity C#, UE Blueprints
Git, Perforce
Unity, Unreal Engine 5
Jira, Confluence, Notion, Bitbucket, Azure
development Interests
Gameplay Programming
Technical Design
UI Programming
Education
University of Michigan - Ann Arbor
BA (2019) in Music Performance, specialization in Saxophone
minor in Computer Science